links for 2007-04-26
Posted by Sean FitzGerald on April 26, 2007
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Good overview of alternatives to Second Life based on the three key features of Second Life - User-generated content, users own IP of their creations and an in-world economy with real money transfer.
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“Tech consultancy Gartner, whose “Hype Cycle” has been used to gauge Second Life adoption, thinks that 80 percent of active Internet users will be in non-gaming virtual worlds like Second Life by the end of 2011 - a huge increase from current levels.”
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“Real Life Architects in Second Life will be conducting a ‘Wikitecture’ experiment on Architecture Island in Second Life over the next month to determine just how feasible a collaborative approach in design might be in the architectural profession.”





