Second Life as a Platform for Augmented Reality

I’m not in the habit of posting videos to my blog that are posted elsewhere on the Net. I usually just bookmark them in del.icio.us and let them post automatically to my daily link blog.

But this one demonstrating the use of Second Life as a platform for augmented reality is extraordinary:

(via reBang)

More examples of Georgia Institute of Technology’s work are available on their AR Second Life Website.

I was particulary taken by the interaction with avatars, which suggests a whole host of uses for mixed reality events, from teleconferencing to education.

I’ve seen this type of thing before. Take a look these videos of from Demo2007 and Demo2004 showcasing Total Immersion’s D’Fusion software which enables the real-time integration of interactive 3D graphics into live video flows.

For more information and videos check out Total Immersion’s website.

If you poke around on YouTube at videos related to the Demo2007 one you will come across many other interesting examples of how this technology is being used. For example: YouTube – Augmented Reality by Hitlab.

What strikes me about Georgia Institute of Technology’s Second Life version is it’s accessibility. When I saw Total Immersion’s version I thought it was cool, but assumed it would be a while before it was accessible to the public. But the Second Life version brings this type of technology into the world of the attainable. They are using a modified Second Life client (another win for open-sourcing the client!) on a regular PC. I couldn’t find any information on their website about it’s availability, but let’s hope it’s open source too.

Virtual worlds as virtual workplaces

A related idea is that of using virtual worlds as virtual workplaces.

mpk20.jpg

If anyone has any doubts that 3D virtual workplaces are going to be big in the future, then they should take a look at this video – MPK20: Sun’s Virtual Workplace (28.6Mb .mov file), and read this article – Computerworld – Sun building collaborative, virtual world for teleworkers.

You can also view an in-depth video interview and demonstration (23.6MB .mp4 file) of the project from Nicole Yankelovich or get more information from the MPK20: Sun’s Virtual Workplace website.

And this is just one of many projects by companies exploring using 3D virtual world platforms as virtual workplaces.

4 responses to “Second Life as a Platform for Augmented Reality

  1. Pingback: Augmented Reality: Merging the Virtual and Real « Dusan Writer’s Metaverse

  2. Well I am sure glad you did post the video as it was very interesting indeed. The potential application for Augmented Reality in the VET sector to enhance hands on training is very compelling indeed. The work being dome by BMW to assist car maintenance was amazing.
    The idea that you could sit around a f2f table and see the SL avatars sitting opposite you and converse is quite a freaky notion though. You just hope when you take the glasses off they are gone.

  3. Pingback: Dusan Writer’s Metaverse » Augmented Reality: Merging the Virtual and Real

  4. Pingback: levelHead - augmented reality 3D spatial memory game « Sean’s Emerging…