Sean’s Emerging…

ideas, technologies, paradigms

Archive for the 'Virtual Worlds' Category


Second Life as a Platform for Augmented Reality

Posted by Sean FitzGerald on January 31, 2008

I’m not in the habit of posting videos to my blog that are posted elsewhere on the Net. I usually just bookmark them in del.icio.us and let them post automatically to my daily link blog.

But this one demonstrating the use of Second Life as a platform for augmented reality is extraordinary:

(via reBang)

More examples of Georgia Institute of Technology’s work are available on their AR Second Life Website.

I was particulary taken by the interaction with avatars, which suggests a whole host of uses for mixed reality events, from teleconferencing to education.

I’ve seen this type of thing before. Take a look these videos of from Demo2007 and Demo2004 showcasing Total Immersion’s D’Fusion software which enables the real-time integration of interactive 3D graphics into live video flows.

For more information and videos check out Total Immersion’s website.

If you poke around on YouTube at videos related to the Demo2007 one you will come across many other interesting examples of how this technology is being used. For example: YouTube - Augmented Reality by Hitlab.

What strikes me about Georgia Institute of Technology’s Second Life version is it’s accessibility. When I saw Total Immersion’s version I thought it was cool, but assumed it would be a while before it was accessible to the public. But the Second Life version brings this type of technology into the world of the attainable. They are using a modified Second Life client (another win for open-sourcing the client!) on a regular PC. I couldn’t find any information on their website about it’s availability, but let’s hope it’s open source too.

Virtual worlds as virtual workplaces

A related idea is that of using virtual worlds as virtual workplaces.

mpk20.jpg

If anyone has any doubts that 3D virtual workplaces are going to be big in the future, then they should take a look at this video - MPK20: Sun’s Virtual Workplace (28.6Mb .mov file), and read this article - Computerworld - Sun building collaborative, virtual world for teleworkers.

You can also view an in-depth video interview and demonstration (23.6MB .mp4 file) of the project from Nicole Yankelovich or get more information from the MPK20: Sun’s Virtual Workplace website.

And this is just one of many projects by companies exploring using 3D virtual world platforms as virtual workplaces.

Posted in Second Life, Technology, Virtual Worlds | 3 Comments »

jokaydia Christmas Party

Posted by Sean FitzGerald on December 19, 2007

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Join us for some dancing and socialising on the Island of jokaydia as we celebrate the festive season AND delivery of our new sim!

Where: http://slurl.com/secondlife/jokaydia/113/150/23

Time:

  • Saturday 22 December @ 6pm (Sydney Time)
  • Friday 21 December @ 11pm (Second Life Time)
  • Check your local time here - http://tinyurl.com/325upc

For more info IM jokay Wollongong or myself - Sean McDunnough - in Second Life or email Jo or email me!

Posted in Events, News, Second Life, Virtual Worlds | 1 Comment »

The winner of the Edublog Awards 2007 virtual worlds category and the awards ceremony

Posted by Sean FitzGerald on December 12, 2007

edublogawardssign.jpg
(Image by teachandlearn)

The winner of the Best educational use of a virtual world 2007 category in the Edublog Awards 2007 was Suffern Middle School in Second Life. Congratulations to Peggy Sheehy and her students. Peggy has been doing some awesome work in Second Life with K-12 and they are well-deserving winners.

I’m not in the least bit disappointed that Jo Kay and I didn’t win. We were up against some pretty tough competition - people who have been doing great work with education in Second Life for some time. Jo and I are relative newbies. I’m just honoured that we were nominated… and twice in the same category!

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(Image by teachandlearn)

I want to echo Peggy’s remarks in her acceptance speech that it was surprising not to see Global Kids amongst the nominees, as they have been the pioneers in using Second Life with young people. I guess it’s because the Edublog awards aren’t so well known in the Second Life educational community (and I would argue that the Second Life educational community is still not that well known within the edublogs community!) and maybe also because the virtual worlds category is so new to the awards.

It was also a little weird our wiki - Second Life in Education - ended up in the Best educational use of a virtual world 2007 category, which, when you think about it, isn’t quite right. It probably would have been more appropriate in the Best educational wiki category. Once again, I suspect this is due to the newness of the category. I’m sure James and Josie will iron out the kinks for next year.

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(Image by teachandlearn)

Congratulations to all the winners from the other categories. You can find out who they are - And the winners are… The Edublog Awards.

Thanks of course go to James Farmer and Josie Fraser for organising the awards. It looks like a big job, and it certainly had it’s challenges this year!

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(Image by teachandlearn)

Thanks to the EdTech Talk guys - Jeff Lebow and Dave Cormier for organising the Ustream.tv video stream and the audio streaming for the awards ceremony in Second Life. Audio was streamed via parcel media and Jeff Lebow’s avatar Meno Rich (that’s him in the photo above). I couldn’t get in-world voice happening so I listened to the Ustream.tv feed. Aside from the expected glitches it worked quite well. You can check out some of their Ustream.tv recordings from the event.

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(Image by teachandlearn)

And of course thanks to Jo Kay for hosting the event on jokaydia, and for all her hard work building the in-world display and the awards ceremony area, as well as helping organise the event.

Photos of the event can be seen in the flickr Edublog Awards pool.

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(Image by teachandlearn)

Incidentally, the display rotunda (pictured above and below) with all the nominees will stay up for a while, so pop in to jokaydia and check it out.

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(Image by Betchaboy)

Overall I think the awards ceremony was a great success. Of course there were technical hitches, but when using cutting-edge technology you have to expect imperfection. Mixed-reality events like this are quite complex affairs, and many people are still getting the hang of these new technologies, especially Second Life.

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(Image by jokay)

I think it’s important to remember what can be achieved in events like this - audio and video streaming, a virtual conference with online presentation area and display space - all for very little cost… cost that is in the reach of individuals, not just institutions. In time, as the technology improves and everyone gets up to speed things will run a lot more smoothly. Fortunately most people involved in educational technology are very patient with new technologies and a have a high tolerance for technical stuff-ups!

My involvement in the event was less than satisfactory due to computer difficulties. I wanted to help out but ended up being pretty useless.

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(Image by jokay)

I did, at least, get a chance to dance to some funky music at the after-party. That’s me in the pic above with the rave sticks and the Santa hat getting down with jokay!

I have three computers in my home and not one of them can run Second Life properly - very frustrating! Maybe Santa will come through with a new laptop with a NVIDIA GeForce 8800 graphics card for Christmas! :-)

(p.s. a special thanks to Konrad Glogowski for all his great photo work!)

Posted in Events, Second Life, Virtual Worlds | 1 Comment »

Second Life as a presentation platform

Posted by Sean FitzGerald on November 27, 2007

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(Image by Jo Kay)

This post documents the process I went through in exploring a better way of presenting about Second Life (and other virtual worlds) using Second Life as a presentation platform.

The dilemma

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(Image by Jo Kay)

For over a year now, Jo Kay and I have been exploring virtual worlds, in particular Second Life, with a focus on their educational uses and their impact on education. We have developed resources to help educators enter Second Life and we’ve provided training and in-world tours, and given numerous presentations.

However, presenting about Second Life and other immersive virtual environments poses a real (not virtual!) challenge.

For people to fully ‘get’ what an immersive 3D environment like Second Life is really about they need to immerse themselves in the environment, so ideally it’s best to get them in-world and have them experience it first-hand. This of course, is not always possible, because access is not available or because it’s not suitable in a presentation format.

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(Image by Jo Kay)

The next best thing to ‘being there’ is a live demonstration, which I do whenever I can, but, once again, access to Second Life is not always available, and when doing online presentations using tools such as Elluminate or Adobe Connect desktop sharing of Second Life doesn’t really work because of the demands on the computer of running both applications simultaneously.

After demonstrations the next best option is to play videos. This method comes closest to giving people a good idea of what Second Life is about in a short space of time without taking them in-world. And there are plenty of good, illustrative videos to chose from. You can see some examples of the videos we use to demo Second Life and virtual worlds on the video section of our wiki.

After video the next best medium is 2D graphics which includes screenshots, Powerpoint presentations and slideshows. These are the most common format used by presenters talking about Second Life.

I usually use a combination of videos and screenshots whenever I can. I use other people’s screenshots, especially Jo’s, as I am not a visual person and I’m just not into taking screenshots or creating graphics. I couldn’t use Photoshop to save my life!

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(Image by cogdog)

I have only ever (begrudgingly) developed one Powerpoint presentation in my whole career, and only then because it was the required format for an online presentation.

As you can imagine, trying to describe virtual worlds like Second Life with text or verbally is the worst option. You can’t really describe what the experience of being immersed in a 3D virtual world is like.

Now the problem for me is that traditionally I’ve been using text-based wikis as the platform for my presentations.

The old way - using wikis

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I loved it when I discovered wikis in May 2000. Not only did they provide a quick-and-easy way to develop online resources, but they also suited my presentation style and philosophy about knowledge.

To me knowledge is dynamic and always changing - not something that can be frozen in time. Wikis are a great tool to reflect this idea. You can always be adding to or tweaking a wiki-based presentation right up to, and even during, the presentation.

If you have the wiki open, others can come in and add resources or make corrections (and they often do). This reflects the collaborative nature of knowledge construction, and an acknowledgment on my part that I cannot know everything on a topic.

Of course wikis worked fine while I was presenting about web-based tools and services. I would compile a bunch of links on a wiki and from there launch the websites I wanted to talk about.

Unfortunately Second Life isn’t web based, so as I moved to presenting about Second Life I found I no longer had links to show (other than links to screenshots and videos). I initially persisted with using wikis as my presentation platform for a while (e.g. ‘Virtual Worlds - What are They and Why do Educators Need to Pay Attention to Them?‘), but looking at a wiki and talking about what is in fact a really exciting visual, immersive medium started to feel pretty lame.

So I had me a dilemma, and I had to start thinking about different ways of presenting about Second Life and virtual worlds.

The inspiration

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Inspiration came after I watched a video of a presentation given by Philip Rosedale - the visionary creator of Second Life and CEO of Linden Lab - that he gave for the The Long Now Foundation in November last year.

In the presentation Philip used Second Life instead of Powerpoint. He had written his notes on a piece of virtual paper, which he had his avatar hold. He periodically zoomed in to look at the paper in his avatar’s hand whenever he needed to remind himself of the points he wanted to cover.

Watching this gave me the idea of using Second Life as a live presentation platform. And it made sense - why not use the platform itself to demonstrate the platform?

The opportunity

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(Image by Jo Kay)

The opportunity came to try out this idea when I was asked to give a keynote presentation called ‘Virtual Worlds - Trends and Opportunities’ for NSW Learnscope’s Regional Event Go Virtual 07! Teaching and Learning in Virtual Worlds for VET in September this year.

Jo was organising the event and agreed to help me experiment with a new presentation format. She offered to build the in-world parts of the presentation for me, as I didn’t have the requisite graphics and 3D building skills to bring my idea to fruition.

A mixed reality event

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(Image by Stephan Ridgway)

The idea was to have a mixed reality event, with me presenting in the real world, using my avatar on screen to present from inside of Second Life.

One advantage of this arrangement is that we could include remote participants from anywhere in the world who could participate from inside Second Life. That way the presentation is not restricted only to those in the physical room.

The other advantage is you can include other Second Life residents in the presentation. They can share their experiences of using virtual worlds and Second Life. Jo and I are using this technique more and more. For the real life attendees this showcases the truly collaborative and social nature of 3D immersive environments like Second Life.

It’s also helps to show that Second Life is not just a 3D development environment, but a place that is inhabited by other people from around the world. Many people think Second Life is just a 3D platform for creating 3D exhibitions and simulations until they see other residents in world interacting. Even then they often initially don’t believe the avatars have real people behind them!

The preparation

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First, we built a sky platform above Jo’s island of jokaydia (I will use the term “sky platform” to distinguish between the actual platform of Second Life and the notion of Second Life as a presentation platform).

The aesthetic chosen was a blend between Jo’s usual green branding aesthetic, and textures reminiscent of the movie ‘Tron’, in honour of my fondness for science fiction. :-)

I wanted to create a sort of 3D Powerpoint presentation, so we created nine stations on the platform - each one to illustrate a different point or issue. The idea was that my avatar would move around and present from each station, with the in-world audience following me around. I would factor in as much interactivity with the in-world audience as possible.

I wanted to get away from the idea of a linear presentation, so we placed the stations in a circle. I wanted each station to be as stand-alone and self-contained as possible so you could approach the presentation from any point. This reflected my ideas on the non-linearity of knowledge.

In reality it was hard to move fully away from a linear presentation. I couldn’t really get away from a beginning, a middle and an end. I guess many would say a good presentation is a narrative anyway.

The first station starts on the right hand side of the entrance area, and they move in an anti-clockwise direction from there.

votingboard.jpg
(Image by Jo Kay)

I wanted to showcase as many of Second Life’s teaching and information presentation tools as possible, so on the stations I included slide viewers, a video projector, a ‘Thincbook‘, a holodeck to demonstrate rapid scene changes, URL givers and landmark givers, notecard givers, a polling tool and rezzable seating.

In the end, I found it difficult to get away from bullet points, and still ended up with slide viewers on two stations, each with several slides with bullet points. How ironic that in attempting a new form of presentation I ended up doing something that looked at times more like a Powerpoint presentation than what I would normally deliver?!

We had hoped that the whole presentation would be re-usable, something we could pack up and rez elsewhere as needed. This turned out to be more of a scripting challenge than expected and may be too difficult to do. It doesn’t really matter anyway, as I have since decided to abandon the idea of holding further presentations using this system (more on that later).

Jo did an amazing job developing the presentation to my (sometimes very demanding!) specifications. A massive thanks to her for all her hard work!

The limitations of displaying content in Second Life

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One issue one comes across when giving presentations inside of Second Life is that it isn’t very good at displaying information in-world (yet).

If you want to make a sign, for example, you have to go through the hassle of creating an image with text and graphics on it in a graphics program, uploading the image to Second Life, then adding the image as a texture to the surface of a sign-shaped ‘prim’ (the basic building block of Second Life).

The other option is to create notecards (like the one pictured above) that can be handed out, but these are limited in what they can display.

There are ways to get around these limitations, such as slide viewers, video players, HippoTELL noticeboards and other in-world tools commonly used to display content, but many of these tools are still a bit of a kludge and a hassle to use, and certainly nowhere near as easy to use as the current crop of Web 2.0 tools.

At some stage (hopefully soon!) Second Life will be introducing ‘html-on-a-prim‘. When that happens it should be easy to display web content in-world, including all of our favourite Web 2.0 tools. For me it measn I will be able to display all the web-based content I’ve developed over the years.

The other reason I look forward to the introduction of html-on-a-prim is because then I can take charge of developing and updating my own content myself. Because I have few building skills, and I’m not much of a whiz with Photoshop, Jo did most of the work, and having to rely on someone else to develop my presentation was difficult. Normally I do it all myself.

In-world facilitation

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(Image by millerspin)

Jo was to assist in-world. When one of us presents using Second Life we always get the other to facilitate. Having an assistant in-world is invaluable as it can be a lot of work dealing with both real world and in-world participants.

We sometimes invite and nominate helpers for our events, as there are often lots of newbies who need plenty of attention… attention I can’t give when I’m focusing on a presentation. We often find though that everyone in-world is pretty helpful to the newbies. This showcases the truly social nature of Second Life and the way that, for the moment at least, most of its residents are only too willing to help out.

Sometimes an in-world facilitator is needed to run interference with other residents. This means dealing with curious residents and explaining to them what’s going on, dealing with newbies who accidentally fly in front of a presentation screen, or dealing with the occasional griefer.

So how did it go?

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(Image by millerspin)

On the day we were plagued by a bad wireless connection - a nightmare scenario when your presentation depends on quality broadband access. My connection dropped out repeatedly (that’s why I’m missing from the picture above!).

In fact, at times I was reduced to the embarrassing situation of having to read out text from a printout (I have learned to always take backups and printouts of my presentations… I never trust Internet access).

Oh, how ironic! As I mentioned before, text is the lowest preferred option on the hierarchy of media for presenting on Second Life, and about as opposite as you could get to the desired outcome I was trying to achieve in this particular presentation!

Since we’d only managed to get 80% of the sky platform finished by the day of the presentation, and I only got to show about 70% of what we had prepared because of the failing Internet connection, I ended up only showing about 56% (70% x 80% = 56%) of what I had intended to show.

Overall I was pretty disappointed with the result, especially after all the work we put into it (again - another special thanks to Jo who did all the hard work!)

The issue of documentation

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Documenting these types of in-world and mixed reality presentations presents another challenge.

I’ve used the sky platform several times since Go Virtual 07!, but there hasn’t been any documentation, so I have nothing to show for those presentations. This is unusual for me - there is little evidence that I even gave these presentations!

And there is no way for people to get the resources mentioned in the presentation short of going into Second Life and checking out the presentation for themselves.

In the past, documentation was built into the presentation. In fact, my wiki-based presentations serve three functions:

  • As my presentation platform, with links to material, including resources and links I want to show, and my own notes.
  • A resource attendees can use to do further research and follow-up after the presentation.
  • A stand-alone presentation that can be worked through for people who were unable to attend the live presentation.

So this new method of presentation - using Second Life as a presentation platform - needs a new method of documentation.

At first glance it would seem like doing a screen recording would be best, but a screen recording would only capture one perspective - that of my avatar. What about the perspective of the audience, both the face-to-face one and the in-world one? How is that captured?

Second Life events, and especially mixed reality events, are like real life events such as conferences. They really have no authoritative point of view, nor should they.

At conferences you get documentation from multiple points of view… people blog them, take photos and load them to flickr, or record them as audio or video podcasts. Tscenariohey tag them appropriately so that others can find them. Multiple perspectives are represented. This ‘field’ of documentation can then be entered at any point. I believe this is a more accurate and honest representation of reality than any single, edited point of view.

The traditional, single point of view of a news bulletin or documentary edited from a particular perspective is a relic of the broadcast era of media and reflects not only a false and limited perspective of an event, but also the power dynamics of that era. We are now in the era of citizen journalism and the democratisation of knowledge.

The key to documenting events like this is not to find one representative perspective, but to encourage all types of documentation from as many people as possible participating in the event.

Go Virtual 07! documentation

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(Image by Jo Kay)

Stephan Ridgway recorded audio from the original Go Virtual 07! presentation and posted it here - Talking VTE Podcast: Go Virtual 07!: Keynote: Virtual Worlds - Trends and Opportunities. This should capture the essence of what I was talking about, but without visuals it may not convey the full context. (No, I haven’t listened to it, I don’t like being recorded and listening back just makes me cringe!)

Stephan links to the Flickr photos tagged with ‘govirtual07′ which include some screen shots (from which I have drawn many of the pics on this post) that may help with context.

One of the attendees at Go Virtual 07! - Dean Groom - took a video of my presentation. Now I hate being videoed at the best of times and, particularly since this presentation didn’t go well at all by my standards, I’ve been too embarrassed to look at it, but if you must, it’s here - TeacherTube - Second Life in Australia. :-)

There was also a video shot by TAFE that is still being editing. I’m not sure if they are going to do anything with it. If they ever edit it and make it available I will post that here. Apparently it’s not going to be that much better than Dean’s effort though.

Lessons learned

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(Image by Jo Kay)

The presentation was a worthwhile experiment, but I wouldn’t do it that way again. I have learned many lessons, but it’s not a model of presentations I would continue with.

I’ve used the sky platform to give several presentations since Go Virtual 07! (why waste all that great work?), and I’ve tried different ways of using it, but it still doesn’t work.

At the end of the day, as novel as the method of presentation was, and despite the fact there was more interactivity with the (in-world) audience, it still ended up looking like a fairly traditional presentation from a ’sage-on-a-stage’, and in sections of my presentation I ended up talking to bullet points on slides. Sheesh!

The presentation didn’t fully leverage the unique qualities of the immersive 3D world.

They say you should always ’start with the demo’, and in a sense I did (I was in Second Life and using it after all), but I ended up talking about the topic, when I was in an amazing world where I could actually show what I was talking about.

And, as I mentioned earlier, I’ve also learned that I need to find ways to take more control over my content, so I am not relying on other people as much.

Next - my presentation at eLearning07

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(Image by Stephan Ridgway)

In early November I presented The Educational Potential of Virtual Worlds at NSW LearnScope’s annual conference - eLearning07.

This time I didn’t do the presentation on the sky platform. Instead, I moved around - I wanted to use all of Second Life as a presentation platform.

I placed a slide viewer and video player on the ground, on Jo’s personal island.

We did a tour of jokaydia, including the Hairdressing Salon and LearnScope Teams in-world poster display, and ended up on NMC Campus. I would have taken people to at least one more location, but time was against us.

I stopped where appropriate to show slides and a video, talk to guest speakers and pull resources out of my inventory to be rezzed and displayed in context when they were needed.

This approach also reflects my belief that - just as in real life - learning can, and should, happen anywhere, not just designated learning spaces such as classrooms or ‘learning environments’ built by instructional designers. All of Second Life is a learning environment.

I invited several educators - Konrad Glogowski, Westley Field and Alan Levine - to share with us what they have been up to, or plan to get up to, in Second Life, and their views on the educational potential of Second Life and virtual worlds.

Jo and I have found that inviting others to contribute has several advantages:

  • It adds another dimension to the presentation.
  • It takes the pressure off me to talk all the time.
  • I don’t need to be the expert in educational uses of virtual worlds and Second Life (remembering I’m actually a researcher/consultant/trainer/presenter, not a practitioner - getting practitioners to speak in their own language works really well).
  • It leverages and demonstrates the social and collaborative qualities of the Second Life platform.

There were some hitches on the day (aren’t there always with presentations in Second Life?!), and Jo was called away to attend to something else so couldn’t be in-world to assist as she normally would have, but overall I felt that this presentation worked a lot better than the Go Virtual 07! one.

And a big thanks to Gnu Curry who stepped in and helped out!

eLearning07 presentation documentation

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(Image by teachandlearn)

Stephan Ridgway did another amazing job of recording and editing the audio of my presentation and posted it here - Talking VTE Podcast: elearning07: The Educational Potential of Virtual Worlds.

As for images there are only a few, with Konrad Glogowski taking a few screenshots, and Alan Levine taking this one and this one. These pictures only show the section of the presentation held on Jo’s personal island - illustrating the need to organise thorough documentation of an in-world event to give a more accurate impression of what happened.

Where to from here?

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(Image by Stephan Ridgway)

Both Jo and I will continue to explore the ideas discussed in the post. (That’s her in the picture above supporting my Go Virtual 07! presentation - thanks again Jo!)

I enjoy using Second Life as a presentation platform, and I will be taking the many lessons learned during my experiments and continue to develop my presentation style.

Visit the presentation in the sky

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Finally, the ‘Virtual Worlds - Trends and Opportunities’ presentation for Go Virtual 07! on the sky platform will be there for a while (until we need the prims for something else!), so if you get a chance, check it out. We put a heck of a lot of work into it, and it’s a bit of a shame that not many people have seen it yet - an issue this blog post, in part, is intended to hopefully rectify.

To find the presentation you need to go to jokaydia’s landing point, look for the Teleporter sign and select Sean FitzGerald’s Virtual Worlds Presentation.

Posted in Events, Second Life, Virtual Worlds | 6 Comments »

Nominated for the Edublog Awards 2007 - twice!

Posted by Sean FitzGerald on November 26, 2007

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I’m pleased to announce that the Second Life in Education wiki and the Island of Jokaydia have both been nominated in the Best educational use of a virtual world 2007 category of the Edublog Awards 2007.

I’m not sure how the nominations work, but it is rewarding to see some recognition for all the hard work Jo Kay and I have put into developing educational resources and into helping introduce educators to Second Life and the potential of virtual worlds.

Of course, special acknowledgment goes to Jo for all her tireless work… she is the one with the great graphics and building skills.

We are in good company too - we are competing with Edtech Island, Schome Park and Suffern Middle School in Second Life, who are all doing great work in Second Life.

And also congrats to our friends who were also nominated in other categories… you know who you are! (Jo mentions them in her post on the nominations).

Now… go vote for us! :-)

Posted in News, Second Life, Virtual Worlds | No Comments »

We will all have/be avatars soon

Posted by Sean FitzGerald on October 23, 2007

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In an article in yesterday’s Melbourne Age about the futurist Ray Hammond - “The future is here right now, if you can read the signs” - is this quote:

It is only a matter of time, he says, before every major business in the world is conducting meetings and transactions in a space like Second Life.

A similar quote I have been using in my presentations on virtual worlds comes from Gartner Research in April:

By the end of 2011, 80 percent of active Internet users (and Fortune 500 enterprises) will have a “second life”, but not necessarily in Second Life.

In June, I gave a presentation on why educators need to pay attention to virtual worlds for the AFLF’S E-learning Networks in which I made something like the following prediction:

If I had said to you 15 years ago that today we would all have at least two email addresses - a personal one and one for work - and that most organisations would have some form of presence on the World Wide Web, you would probably have said that I was mad.

Today I will make a similar prediction… that within ten years we will all have at least two avatars - a personal one for socialising, and one for work, and that most organisations will have a presence in a virtual world.

Let’s see how crazy that sounds in ten years time!

In fact, when you consider the number of virtual worlds that exist or are under development, the activity at the Fall Virtual Worlds Conference which points to a virtual worlds boom, and the news that companies have spent $1 billion dollars in 35 virtual worlds over the past year, I’m starting to think that ten years was a bit conservative!

And the “be” avatars mentioned in the title of this post?

Well, it will just be interesting to see how having an avatar (or two) will affect our identities and the boundaries between the virtual and the real.

Posted in Second Life, Virtual Worlds | 2 Comments »

Australasian Second Life Educational Projects Showcase documentation

Posted by Sean FitzGerald on June 30, 2007

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On the 20th of June Jo Kay and I facilitated an in-world showcase of Australasian educational projects in Second Life for the Australian Flexible Learning Framework’s E-learning Networks June 19-20 Online Conference.

Event materials - including the chat transcript, presenters’ notes, slides, videos, photos and blog posts - are now available at: http://sleducation.wikispaces.com/enetworksjune07documentation

Jo and I are pleased with how well it went, especially since it was our first event. There were a few of the usual technical glitches that we come to expect in Second Life, and we learned a few lessons for next time, but overall we think it was a great success.

We actually maxed-out the sim at 40 avs and had several people trying to get in throughout the event!

One thing I think worked well was mixing up the media. We alternated slide presentations with videos, and one presenter used an oversized Thinc book. It made for a very multi-media event.

We had intended to use streaming audio, but as we were about to set-up we found someone else had pirated our rented Shoutcast server! It wasn’t such a bad thing though - only a few presenters wanted to use voice and it would have added another variable to an already challenging session.

Thanks to all those who presented and provided videos. And a special thanks to Corwin Carillon for dealing with a flood of newbies’ questions in IM… asking them to send him their questions worked a bit too successfully it seems!

And we may have inadvertently become responsible for the inaugural ‘Australasian Second Life Conference‘! :-)

(Images by Jo Kay)

Posted in Events, News, Second Life, Virtual Worlds | 2 Comments »

Virtual Worlds - What are They and Why do Educators Need to Pay Attention to Them?

Posted by Sean FitzGerald on June 29, 2007

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Last week, as part of the Australian Flexible Learning Framework’s E-learning Networks June 19-20 Online Conference, I delivered a presentation called Virtual Worlds - What are They and Why do Educators Need to Pay Attention to Them? (with the help of Jo Kay of course!)

The recording of the Elluminate session is available here: http://snipr.com/1nnp8 (directly opens the Elluminate session).

My presentation notes and resources are here: http://seanfitz.wikispaces.com/virtualworldsenetworks07

Overall, the presentation seemed to go quite well, although it’s always hard to tell with presentations in Elluminate.

I didn’t pay any attention to the chat channel… I focused on the presentation while Jo did a great job of fielding questions in chat. I always encourage chat - I like having a back channel going on. I like it that people are having rich conversations provoked by the topic that I am presenting. It’s great to see people sharing resources and helping each other out too.

As for my own performance, I was extremely tired as a result of burning the candle at both ends - one end being preparation for the presentation and the other end being our preparation for the successful In-World Presentation: Showcasing Australasian Educational Projects in Second Life we ran the very next day - so I wasn’t as sharp as I could have been.

I fluffed my punchline a bit. I wanted to finish up by making a point about the need for educators to pay attention to virtual worlds, or they will no longer be relevant in the eyes of Net Gen students who are growing up completely accustomed to avatarised environments.

I took the risk of using a famous clip from the South Park episode where the boys are represented playing World of Warcraft to illustrate this point. The language in it is very ‘blue’, which is typical of South Park, but the clip is funny, and I think it does a great job of illustrating the danger of teachers (and other adults) coming to be seen by the Net Gens as “artards” (r-tards… gamer speak for retards) for completely misunderstanding what young people are doing online, and the value of online interaction for them. My intention had been to shock, but not offend.

I wasn’t sure whether I was going to use the clip right up until the end, but the audience seemed pretty receptive up until that point, so I decided to let it rip. Unfortunately, between being tired and nervous, and feeling rushed as we were running out of time, I didn’t get a chance to actually say:

“The last reason I think educators need to pay attention to virtual worlds is so that our students don’t think we’re artards.”

In the rush I also didn’t give a blue language warning, which I regret, and to make matters worse the the clip kept looping! Several people seemed offended, which is understandable, but I think most people got the point.

Anyway… if you get chance check out the presentation resources - there is a lot there to explore about what’s happening in the virtual world space.

Posted in Events, News, Second Life, Virtual Worlds | 3 Comments »

Virtual Worlds and Second Life Presentations for the AFLF

Posted by Sean FitzGerald on June 19, 2007

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This week Jo Kay and I will be doing two sessions for the the AFLF’s E-learning Networks June 19-20 Online Conference - http://networksevents.flexiblelearning.net.au/.

We hope you can come!

Sean



Virtual Worlds - What are They and Why do Educators Need to Pay Attention to Them?

Tuesday June 19th 2007, 3.30pm - 4.30pm, AEST/Sydney time
(other time zones - http://timeanddate.com/s/efy)

Overview

There is currently an explosion in the number and population of online 3D virtual worlds. This development could even be heralding the next evolutionary phase of the Internet - the 3D web.

This session will provide an overview of the latest developments in online 3D virtual worlds and describe some of their unique characteristics.

We will also look at how these environments can be used in education and how they can help explore new learning models. We will look at why it is important for educators to pay attention to online 3D virtual worlds and become involved in their development.

The session will focus on Second Life, one of the more popular and flexible online 3D virtual worlds.

Outcomes

At the end of the session participants will have an understanding of the following questions:

  • What are online 3D virtual worlds? How popular are they becoming?
  • What are some of the characteristics of online 3D virtual worlds and what new opportunities do they present for online education?
  • What are some of the ways online 3D virtual worlds can be used in education?
  • What are some of the challenges educators face when using online 3D virtual worlds?
  • Why do educators need to pay attention to online 3D virtual worlds?
  • What does the future hold for online 3D virtual worlds and the 3D web?

This one is an Elluminate session, so you will have to register at http://networksevents.flexiblelearning.net.au/ to participate.



In-World Presentation: Showcasing Australasian Educational Projects in Second Life

Wednesday June 20th 2007, 6.00pm - 7.30pm, AEST/Sydney time (1.00am PDT/SLT) (other time zones - http://timeanddate.com/s/dsz)

Overview

Jo Kay (aka jokay Wollongong) and Sean FitzGerald (aka Sean McDunnough) will host an event within the 3D online virtual world of Second Life, showcasing some of the Australasian educational projects currently being undertaken using the Second Life platform.

A number of educators from Australia and New Zealand will give brief overviews of their educational activities within Second Life. After the presentations there will be an opportunity to explore some of the educational spaces and projects featured.

Participants will be provided with landmarks and in-world resources to assist them to further explore the educational uses of Second Life in the future.

Outcomes

At the end of the session participants will have an understanding of:

  • A number of projects currently being undertaken in Second Life
  • Some possible educational uses of Second Life
  • How Second Life can be used for online presentations and web conferencing

Participants will understand how to:

  • Setup an account and login to Second Life
  • Participate in a Second Life event

Program

  • 6.00pm - 6.05pm: Sean FitzGerald (Sean McDunnough) - Introduction & Overview
  • 6.05pm - 6.15pm: Jo Kay (jokay Wollongong) - Sean & Jo’s Projects
  • 6.15pm - 6.25pm: Glenda McPherson (Glenda Arrow) & Malcolm Jolly (Malcolm Dalgleish) - The GippsTAFE Project
  • 6.25pm - 6.35pm: Kathryn Greenhill (Emerald Dumont) - Australian Libraries in Second Life (video)
  • 6.35pm - 6.45pm: Aaron Griffiths (Isa Goodman) - SL Educational Projects in NZ
  • 6.45pm - 6.55pm: Gary Hayes (Gary Hazlitt) - AFTRS & LAMP (video)
  • 6.55pm - 7.05pm: Lindy McKeown (Decka Mah) - Action Learning on Terra Incognita
  • 7.05pm - 7.15pm: Greg More (Dynamo Zanetti) - RMIT’s Spatial Information Architecture Laboratory (video)
  • 7.15pm - 7.25pm: Alan Levine (CDB Barkley) - New Medium Consortium and Aussie Trip
  • 7.25pm - 7.30pm: Jo Kay (jokay Wollongong) - Wrap-up

This one is in-world, so there is no need to register for the conference, just visit the amphitheatre at Jo and Sean’s Virtual Meeting Space - http://slurl.com/secondlife/Wasp/74/31/86/

For more info see: http://sleducation.wikispaces.com/enetworksjune07

Posted in Events, News, Second Life, Virtual Worlds | No Comments »

Cool Cat Teacher gets it - the future of the Web (and maybe online learning) will be 3D

Posted by Sean FitzGerald on March 6, 2007

In what Stephen Downes describes as “the best post of 2007 to date“, Cool Cat Teacher - Vicki Davis - does an excellent job of explaining why she thinks the future of the Web is 3D and how this 3D Web will offer great potential for online learning.

The article is being widely distributed amongst educational circles so I thought I would respond to a few of Vicki’s comments as well as correct what I think are a few minor inaccuracies. I thought I would also use it as sort of ‘launch pad’ to express a few of my own thoughts on the topic.

With “Web 2.0″ barely taking a “bit” part in most of today’s classrooms, the next evolution of the web, I predict, is not Web 3.0. I think it will be Web 3D.

This is the central tenet of Vicki’s post, and of course I agree with her wholeheartedly!

On the name… many people are already describing Web3D as Web3.0. Some are mashing the two up and calling it Web3.D. It will be interesting to see what it ends up getting called. A lot of people hate Web2.0, many even refuse to agree that it exists, so it’s likely there will be no consensus anyway!

I notice on the Web3D 2007 Symposium website they include in Web3D technologies like “X3D, VRML, MPEG4, MPEG7, U3D, Collada, Acrobat3D and Java3D” which all seem to use the existing web architecture and browser. So maybe this is what Web3D is coming to mean. However, the future 3D Web may not use the existing architecture and browser.

Personally I like Web3.D as it gives a nod to the evolution of the 3D web beyond Web2.0. I don’t mean that Web3D will replace Web2.0 (or even Web1.0) it will just subsume earlier technologies, like the 2D web did before it.

However, things like Second Life, Xbox live, Google Earth and World of Warcraft, are just beginning to show the power of networks and engagement of the 3D web. Now things like Moove and Kaneva are cropping up.

And this is only the tip of the iceberg. There are a gazillion new online 3D worlds and related services and technologies coming from a wide range of sectors - entertainment, gaming, media, social networking, business, education and training, mapping and geo-spatial data, just to name a few. And all these different online worlds may one day converge into one big metaverse (see Bryan Alexander’s excellent post on Third Life).

I will elaborate on the landscape of 3D developments in a later post, but for now you may want to subscribe to MyLinkBlog (RSS) - where I’ve been collecting projects, software, websites, services and news relevant to the evolution of the 3D web - to get a sense of what is going on in this arena.

But, lest you think web3d is only happening in the company atmosphere, scientists have been hard at work on standards to make web 3d available everywhere. In 1992, VRML (rhymes with thermal) was created, and after some discussion about the 3D web and work on standards by the W3C the X3D consortium has been created and X3d has officially replaced VRML.

As I mentioned before, the 3D web may not be Web3D, it may be built on a completely different architecture using a completely different client. The X3D standards will have an impact, but may not win out in the end. One of the biggest drawbacks of VRML/X3D is that it does not allow for multi-user interaction, and I believe this social, collaborative aspect of 3D worlds is what has been driving their adoption. I have heard that the Web3D Consortium are working on adding the multi-user element. I’m not sure where they are with that.

I think the next big browser will allow you to interact in 3D with any website.

Let’s hope so, but there are so many different clients being developed for all these different 3D worlds that it may take a long time to get there.

(Yes, Second Life is open source, but the environment is not!)

True for now, but Linden Labs do plan to open source the server software within 12 months. It will then be possible to host your own Second Life islands or worlds.

Second Life is OK, but its not ready for prime time in education.

I assume Vicki is talking about K-12 here, because there is something like 70 Universities already present on the main grid and many are already running courses, including those run by Sarah Robbins of Ball University, Ed Lamoureux of Bradley University, Bryan Carter of the University of Central Missouri and of course Charles Nesson from Harvard who is featured in the video on Vicki’s post.

However, remember, that many experts believe that a lot of money laundering is now going through Linden Dollars. (I have this on good authority from an Internet safety expert

There are plenty of other “experts” - including Edward Castronova, who literally wrote the book on virtual word economies - who disagree with this analysis.

and it is beginning to crop up in some news sources and even the Second Life Herald (the newspaper of Second Life.)

Some of the reporters on the Second Life Herald are very critical to the point of being actively hostile towards Linden Lab and Second Life. I’d take everything they say with a grain of salt. And they are not only not the newspaper of Second Life, they are not even the only news source of Second Life. There is also Second Life Insider, New World Notes, the Second Life News Network (SLNN), the Metaverse Messenger and the Avastar. Even Reuters has a correspondent permanently embedded in Second Life.

Vicki then goes on to provide videos showing how educational institutions are using Second Life. There are many different educational uses and environments in Second Life and I will be talking more about those in a later post, but for now, here a few of my favourite Second Life videos:

Vicki follows this with some of the potential ways of using 3D environments in education, summarised here:

  • You can overcome stereotypes
  • Student Collaboration
  • Authentic Assessment / Project Based Learning Possibilities
  • Role Playing
  • Potential for group synergies
  • Storage, Legacy, and Global Audience
  • Scenario Simulation
  • Digital Storytelling

I think Vicki does a good job of outlining what is possible.

Bottom line is that we need a 3-D web for educational purposes.

Okay… so there has been an ongoing debate about the merit of this idea on the Second Life Educators’ mailing list (SLED).

Wouldn’t this significantly reduce the value of the experience by denying students access to the rest of the virtual world where much of the interesting (and educational) stuff is happening? Isn’t this just another case of separating education off from the rest of the world, be it the real world, the web or virtual worlds, and corralling students into artificial environments? Isn’t this about separating students from the rest of life and the community?

I understand there is an argument for the need to protect younger students, but we have to be sure we don’t end up preventing students from learning how to safely interact with the rest of the online world - whether it’s the Web or virtual worlds - which they will confront sooner or later.

However, your students can leave and go other places without you.

Apparently it is possible to restrict students to your island, so that they can’t even visit the rest of the PG Teen grid.

Only “PG” but still other places outside of your supervision. I’m not comfortable with that. Period.

This is a tricky one… and the Teen Grid is not my area, nor is working with K-12, but I have some niggling issue here with teachers insisting that their students can’t explore other parts of the grid. Is the concern that because the teacher has introduced their students to this environment they are then responsible if anything bad happens to them? Is it about duty of care? Isn’t this the same argument that keeps the Web itself out of the classroom?

Not having the responsibility of dealing with teens on a daily basis I know I am on shaky ground here, but I put these questions out for consideration. Sheesh, just using computers in the classroom can end up in the possibility of going to jail for 40 years!

I’m also not sure what happens when the avatar you’ve worked on turns 18 — does it move into the adult side and do you take your scripts with you?

You graduate to the main grid. And to the best of my knowledge you take your inventory with you.

I also have some seniors who are 18 and some who are 17, so I’m not sure how that would work!

That is an issue. I’m working in the vocational education sector which has students spanning the age divide, and it could present a problem.

Also, they cannot go to the adult areas (for good reason) but the adult areas is where the incredible simulated environments like the tour of Rome shown above are being built.

Isn’t this exactly the argument against having a separate educational grid?

Not yet ready for prime time

Once again, I’m not so sure about that, and neither is Ryan Bretag from Technologists in Training from the sounds of his response to Vicki’s post. I agree with Ryan that it behoves educators - even K-12 educators - to get involved in Second Life now, and not just wait for the ’safe’ environment to emerge. Ryan’s post is well worth a read.

There is already one school using Teen Second Life for classes - Suffern Middle School - and I believe others are planned for this year.

There are other non-class projects with K-12 students. For example, Stan Trevena, the Director of Technology for Modesto City Schools, is building a learning environment consisting of several islands on the Teen Grid for a virtual exchange program between his students and those from Kyoto Gakuen High School, Japan.

However, I think it is a given that your students will end up experiencing Second Life in a college class

And the workplace… let’s not forget the workplace.

One of the frustrations I have as someone trying to introduce teachers to emerging technologies is that despite the fact that students already use online tools at home, and will be expected to use these tools in at college and the workplace, they are denied use of them in the school classroom. This doesn’t make sense. You may as well ban pens and books. The Internet and online tools give us access to an amazing wealth of information, resources, expertise and support, not to mention opportunities for students to participate in creating and sharing their own content (along a constructivist model of education). Shouldn’t we be guiding our students in the wise, appropriate, safe and critical use of these tools that they are already using, and will be expected to use in the workplace, rather than sticking our heads in the sand and banning them outright?

so it is worth teachers going in there and understanding the environment.

Indeed. And many of skills gained and lessons learned - working with the interface to negotiate a 3D environment, building, facilitating & teaching, designing 3D learning environments - will be transferable into whatever 3D environment comes next.

But teachers need to do more than just explore and research. You can’t really see what you can do with 3D environments until you do something real.

And remember, it is a video game

This is a common misconception. Second Life is not a game. It can be used to create games, but itself is not a game - it’s a Multi-user Virtual Environment (MUVE). There are no rules, goals or quests like in a game. It’s a free-form environment where you can create just about any thing or any experience you want. I’m not just being a pedant here - it’s important that Second Life is accurately reported as what it is. Calling it a game only makes it harder to get educators and educational institutions to take it seriously and accept it as a serious educational platform.

and Linden Labs is in there to make money.

This is always a funny (and somewhat irritating) criticism of Second Life, especially from someone who uses Blogger. Google aren’t in there to make money? All Web 2.0 companies which are often touted for online learning are out to make money.

Sure, buying a land to build on is pricey, but the cost of an island in Second Life is nothing to an institution. It’s just infrastructure cost, like web hosting or installing new multi-media software in a computer lab. I admit though, that at this stage, convincing them the value of spending that money is another matter!

From a student’s perspective it’s possible to experience the world for free. Basic accounts are free and their are enough freebie avatars, clothing, buildings, vehicles and other functional objects to serve most purposes.

Besides, wouldn’t we want to encourage students to start creating their own avatars, clothing, buildings, vehicles and other functional objects and participate in the world of user-generated content? They can even sell them and make a bit of money to buy those things which aren’t free.

many educators haven’t even come to grips with the social web, Web 2.0.

Although this is true, we can’t entirely blame the teachers. I work with many teachers who want to work with Web 2.0 tools, but their institutions are shutting down all access to these tools.

We need to encourage the development of easy to use, safe, classroom environments that can be controlled by the teacher but also allow students to enter 3D virtual environments.

Linden Lab plan to open source the server software sometime in the next year, so it should be possible to set up our own Second Life-based worlds with our own rules.

Ideally we need 3D virtual environments that are based on open standards and open formats, so that we can all host and have control over our own virtual worlds. I suspect this will happen eventually, but how long this takes may depend on who gets involved in virtual worlds now.

Likewise 3D learning is real learning.

Yes… it’s possible to create a type of experiential learning in Second Life, or ‘virtual experiential learning’, if you like. :-) That is, getting students to engage in ‘real world’ activities.

If second life is not there yet, we as educators need to join in the discussions, consortiums, and groups that are figuring out what needs to happen.

I agree… this is important. Otherwise the shape of Second Life and future virtual worlds will be determined by business and commercial interests.

If we do not develop alternatives to second life, we will have to use second life. If we do not advocate for effective classroom measures in second life, we will have to take it as it is. Linden Labs (the developers of second life) will quite literally control our future.

Whilst I’m encouraging educators to get involved in Second Life, and not just for individual research, I do acknowledge that Second Life is plagued with problems, including the fact that it is run by a private company and is essentially a walled garden.

But even with these problems, Second Life is currently the best that we have in online 3D virtual worlds. As long as projects are entered into with eyes wide open and full awareness of its limitations and risks, it’s still a worthwhile environment to explore.

When something better comes along, we will be ready, and will have learned the skills and gained knowledge necessary to operate in 3D environments.

I am not an expert on the 3D web, but I know enough to believe that this is indeed the next evolution of the Web.

Yet Vicki, you have done a remarkable job of summarising the issues and bringing this too educators attention.

How it will look and what it will be will largely be determined by the pioneers and visionaries who are moving into the new frontier: the 3D web.

Yes… exciting times. The metaverse is a-coming!

What do you think?

I believe the future of the web will be 3D. But the future of the web will likely not be Second Life. To be honest, I hope it’s not - I hope it’s something open standards and open source that the whole community has decided on. But the idea that Second Life represents - interacting via an avatar in immersive 3D environments that we can build ourselves and where we can express our creativity - will flourish. I believe it has already captured the public imagination.

The reality is that the upcoming generation will be totally comfortable interacting in 3D immersive environments via avatars, and may even come to expect it. I think educators need to become aware where the online world is heading and start familiarising themselves with 3D environments or the already existing gap between teachers and the students they teach will widen.

Hopefully Vicki’s post will alert the educational community to the coming evolution of the web to 3D and the impact this will have on education in general, and online learning in particular, and as a result lead to more dialogue, exploration and input into this exciting area.

Update: Wow! Shortly after after posting this I was checking my links and came across an anonymous comment on Stephen Downes’ post about Vicki Davis’ post that points to this post from Sumedh Mungee that in turn points to this post by Joi Ito’s from October 2005 about how ‘3D was Web 3.0′.

I’ve been avidly reading blogs about the metaverse, virtual worlds and the 3D web for the last few months, and even with that I didn’t realise this discussion went back that far.

The anonymous commenter on Downes’ posts asks: “The more and more I see the workings of the web…I wonder how truly democratic it is…and then realize, ‘oh, wait, it isn’t democratic afterall.’ It seems like only certain voices are heard and recognized as being innovative….look this gentleman wrote about Web 3.0 and 3D two years ago…why isn’t his post considered?”

Indeed!

As I said before…Vicki’s post has done an important job of bringing the 3D web to the attention of educators, but what all of this tells me is that educators are behind… waaaaaay behind.

Update 2 - 06/03/07: In this post on the Second Life Educators mailing list Claudia Linden has cleared up a few questions raised as a result of this post and the one by Vicki Davis.

To summarise:

  1. Linden Lab offers an educational discount to qualified educational institutions and non-profits of US$980 for the island purchase (not several thousand dollars) with US$150 a month maintenance.
  2. Educators can choose from three models when setting up their islands:
    1. Totally private - students can’t access the rest of the Teen Grid.
    2. Partially open - students can’t leave their own island, but other teens can visit from the Teen Grid. The island can be closed for specific events.
    3. Completely open - students and other Teen Grids residents can come and go as they please.
  3. When a teen turns 18 they take all of their inventory - including scripts - with them to the Main Grid.

(Image by Leonard Low)

Posted in Cyberculture, Rants, Second Life, Virtual Worlds | 8 Comments »