The company is rolling out upgrades to Second Life’s s physics engine, developing a Web browser that will work in-world, and putting the finishing touches on a lightweight client for text and voice chat. In April it plans to open-source the SL server.
OpenSim worlds like Central Grid work by allowing its users to host regions on their own computers, with Central Grid Inc providing the centralized inventory server and grid architecture that allows avatars to seamlessly walk from one region to another.
The Central Grid is an independently operated virtual world, currently using the opensim software. We are building a community platform for other opensim grids to connect to The Central Grid.
The OpenlifeGrid is a virtual world built on technology from the opensimulator project.
This demo shows the use of Second Life as a platform for Augmented Reality. With our modified Second Life client, avatars and other Second Life graphics can be superimposed perspectively correct on a live video stream and in real-time.
D’FUSION® is a real time visual software which makes possible to create Augmented Reality Applications with standard PC receiving one or several video inputs, with high performance and high quality images.
Total Immersions’s software, D’Fusion, enables the real-time integration of interactive 3D graphics into live video flows. Operating on standard PC devices and compatible with HD, this technology blurs the line between the virtual and real world.
This is a video from DEMO 2004 showing Total Immersion’s D’Fusion technology, which was rumoured to be used in Nintendo’s [then-unnamed] upcoming console, Revolution.
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